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Release notes DartCounter v8.4.0

Release notes / v8.4.0

Date: May 27th, 2025


Features

New Ways to Decide Who Goes First: Bull Throw or Coin Toss

We've introduced two new options to decide which player starts the match — giving you more flexibility and fun right from the start!

Throw for the Bull
Want to earn the right to start? Choose the new Bull Throw option. Each player throws a dart, and the one who lands closest to the bullseye will go first.

This feature works for both Omni and non-Omni players:
  • With an Omni, your dart will be detected and registered automatically.
  • Without an Omni, you'll get a prompt to mark your dart's location manually using our interactive visual dartboard.
Once both players have submitted their throws, the positions are revealed and the winner is announced. Simple, fair, and competitive — just like on the real oche.

Coin toss
Prefer to leave it to chance? Use the new Coin Toss option to let fate decide. A virtual coin is flipped, and the result determines who goes first — perfect for a quick and neutral decision.

Both options are now available across all game types, so you can start your matches your way — whether you want skill, luck, or a little of both.

Decide Who Goes First in Local Games with 3+ Players

When playing a local game with more than two players, you can now choose who throws first using our new “Spin the Wheel” feature.

It's a fun and fair way to randomly select the starting player — perfect for group matches!

Auto-Submit Score After Last Dart

We've added a new setting that helps speed up gameplay: Auto-Submit Score.

When this setting is enabled, your score will be automatically submitted as soon as your last dart is filled in — no need to tap the submit button manually. This makes the flow of the game smoother, especially when you're playing at a steady pace.

You can enable or disable this setting at any time, depending on your personal preference.

Changes

  • We've removed the versus/training toggle from training games to make things clearer. From now on, all training games use versus mode by default — so statistics will always be saved for each player.
  • Blocked players will no longer be visible in the live games tab.
  • We've implemented a new rule to improve game flow: each player is now limited to one pause per three legs. This ensures more consistent pacing throughout the match.

Improvements

  • Added an option to display your own camera during online play when using an Omni.
  • Dartbot settings are now more flexible: sound and delay can be controlled independently.
  • You can now click on a profile badge to see a brief explanation of what it represents.

Fixes

Gameplay & Input

  • The 'Dart used for checkout' pop-up on the web app can now be fully controlled with a keyboard.
  • Fixed an issue where the rematch function didn't work correctly after finishing a local X01 game.
  • The favourite double feature now also works in online games.
  • Fixed an issue where Bobs27 scores were calculated incorrectly after using undo.
  • Shanghai games played with the 'require number' setting will now be saved in statistics.

Tournaments & Lobbies

  • Fixed an issue where players couldn't press the Ready button after returning to the app during an active match, which could result in an unintended loss.
  • Fixed an issue where creating an online setup would incorrectly display an error message.

Camera & Smart devices

  • Fixed an issue where some network connections—especially mobile data networks—had trouble connecting or maintaining an active camera link to DartCounter.

Profiles & Chat

  • Fixed a timezone issue that occasionally caused user birthdays to display incorrectly.

UI

  • The notification alert for when your external camera gets disconnected is back.
  • Omni scores are now visible on smaller devices when using a VIRT.